TACTICAL DOCTRINE VIEWER

DEFENSIVE C.U.M.

Coverage, Unity, Mutual Support

A defensive doctrine built on two fireteams working in coordination within a 150-meter radius. Charlie anchors the flag while Bravo provides mobile support within the defensive belt.

Charlie = AnvilCENTER of gold circle (on flag)
Bravo = FloaterInside gold circle, not at center
Gold Circle150m radius from flag
Blue CircleRadio radius (build zone)
150m / 300mRadius / Diameter
Charlie = 4
Bravo = 4
SL = 1

C.U.M. DOCTRINE

The three pillars that govern all movement and engagement decisions

Coverage

Charlie locks the flag. Bravo covers gaps. Overlap angles. No dead space.

  • Charlie locks down the flag
  • Bravo covers gaps and pressure points within the hold area
  • Fireteams overlap angles to eliminate dead space
  • Defensive geometry matters
  • Bravo should cover likely push lanes while staying in the hold
Unity

Stay inside the hold. No drift. No chasing. No detached side missions.

  • All players remain inside the 150m hold area unless explicitly tasked
  • No drifting or chasing contacts outside the hold zone
  • Bravo moves together, not as individual roamers
  • No support task nonsense on the forward point
  • Players outside the hold area without authorization are subject to removal
Mutual Support

If someone goes down, that fireteam collapses on them. After contact is handled, everything resets.

  • If a member goes down, their fireteam collapses to support
  • If Charlie begins taking losses on the flag, Bravo collapses to reinforce
  • After contact is resolved, all elements reset back to assigned coverage
  • The doctrine depends on keeping ammo, spawns, and defensive integrity alive
  • Reset after every engagement and reestablish coverage

PRIORITY ORDER

1

Point and flag

Primary objective

2

HAB and radio

Secondary objective

3

Rally

Primary spawn backup

TACTICAL DIAGRAMS

Interactive visualizations of the defensive doctrine

Full Defensive Example

Gold = Flag | Blue = Radio

150mFLAG150mRADIOHABRALLYCHARLIE ON FLAG
Charlie
Bravo
SL
HAB
Rally
Enemy

BUILD DISCIPLINE

OBJ3 forward point asset management

BUILD ON OBJ3

Infantry-first sustainment

  • Radio (if needed)
  • HAB
  • MG (as many as faction allows)
  • Sandbags
  • Bunkers
  • Wire
  • Light hardening
  • Ammo sustainment
  • Infantry-first support

These assets support infantry defense without draining resources or attracting unwanted attention.

DO NOT BUILD ON OBJ3

Forward point restrictions

  • Repair Station
  • Mortars
  • TOW
  • Any high-drain asset
  • Anything creating a logistics magnet

These assets drain construction, expose the point, create side missions, attract vehicle traffic, and break infantry-first sustainment.

RESTRICTION DETAILS

Repair Station
  • Drains 500 construction upfront
  • Vehicle traffic chews remaining pool
  • Leaves no margin for bunkers or emergency recovery
  • Exposes the position
  • Turns point into armor sustainment instead of infantry defense
Mortars
  • Burns construction and ammo
  • Repeated resupply becomes liability
  • Mortar fire reveals the FOB
  • Creates counter-battery and proxy magnet
TOW
  • Heavy ammo drain
  • Static exposure
  • Competes with infantry and AA sustainment
  • Turns point into supply black hole

SQUAD LEAD BRIEFING

Quick reference for squad leadership

TL;DR

Two fireteams within 150m of flag.

Charlie (Anvil)

ON the flag (center of gold circle)
Never leaves
Holds objective

Bravo (Floater)

Inside gold circle (within 150m OF flag)
NOT at the flag - stays away from center
Moves as a UNIT (Unity)
Reinforces Charlie on contact

C.U.M. Principles

CCoverageCharlie locks flag. Bravo covers gaps. Overlap angles. No dead space.
UUnityStay within 150m of flag. No drift. No chasing. Move together.
MMutual SupportFireteam collapses on downed member. After contact → reset to positions.

Priorities

1.Point & Flag
2.HAB & Radio
3.Rally (backup spawn)

Build Rules

Radio, HAB, MG Emplacements, Sandbags, Bunkers, Wire, Ammo
Repair Station, Mortars, TOW, High-drain assets

HAB Placement

Good: Inside blue circle, OUTSIDE gold circle
Bad: Inside gold circle (stack risk)

Rally Placement

In blue/gold overlap zone
Farthest from flag and radio
Spread from HAB

Keep it tight. Keep it together. Keep it sticky.